Category Archives: Unhatched

3 and 4 Point Lighting.

These are two processes that I researched earlier in first term, and I have found these two lighting methods to be incredibly useful for lighting scenes in The Deep and Patience (which I am no longer working with), it gives … Continue reading

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Unhatched Lighting Test #1.

In order to start working on a light test for Unhatched, remembered you can create trees really quickly with a tool called paint-effects. So I used Paint-Effects to quickly build an oak tree and use with mental ray’s Physical Sun … Continue reading

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Unhatched Lighting Requirements and Research.

Here are the revised lighting requirements for Unhatched: 9 am spring. This was revised after it was found out that birds do not lay eggs in the Autumn/winter so the visual research needs to be changed. Here is the research … Continue reading

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Workload.

Today I realised just how much work I had on my plate, signing myself up with two groups- The Deep and Unhatched for lighting, and (what I found out today) a technical lighting advisor on “Patience”. In addition I am … Continue reading

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Tutorial Notes.

Here are some of my notes from some tutorials that I’ve been watching on Digital Tutors (DT).                                       Test Renders. Here are … Continue reading

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Specialism and Group

Ok, so for my final year of University, we have to make a short animated film. I’m part of a great team of: talented, technically competent and reliable people. My specialisms are: animation, lighting and rendering. The name of the … Continue reading

Posted in Patience, The Deep, Unhatched