Category Archives: Uncategorized

Additional blog posts.

These next blog posts are from another blog I had set up for The Ravens project, directed by Sophie Lodge. For some reason, I thought I had to have seperate blogs for each film, which is silly now that I … Continue reading

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Sub Surface Scattering Research.

I research sub surface scattering (SSS) online and SSS is the translucency of an object, or the amount of light that is allowed to pass through the object. In Maya two main kinds of SSS shaders one can be used … Continue reading

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Raven Light Test #1.

Sophie went out on Sunday to take some test photos of a ball ball on a pavement to test the ball lighting technique and see it if is a viable option to go on to develop a work-flow when lighting … Continue reading

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Groups Update.

During the first term, I was down to work with the following groups: The Deep, Unhatched and Patience. This has now changed; the Patience group have decided they will do the lighting themselves so I will no longer be working … Continue reading

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Andy was after a turntable of the submarine underwater. This turntable is freeze frame from a scene in the film. The purpose of this was to get an idea of what the lighting would look like from different angles. I … Continue reading

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Research notes.

During the first term, I did a lot of research in to lighting and rendering for: The Deep, Unhatched and Patience. Some of it I scanned and uploaded earlier on, but here are the rest of my notes. mia_light_surface node. … Continue reading

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Render Tests & Solutions.

First successful batch render test was done in Tiff uncompressed. In total it took 4 hours, 12 minutes and 35 seconds to render out 2700 images. One of things that I forgot when checking over the render settings was the … Continue reading

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