Category Archives: The Deep

3 and 4 Point Lighting.

These are two processes that I researched earlier in first term, and I have found these two lighting methods to be incredibly useful for lighting scenes in The Deep and Patience (which I am no longer working with), it gives … Continue reading

Posted in The Deep, The Ravens Project, Unhatched | Leave a comment

Render Job Submitted.

I’ve submitted a job to the render farm. To test the render farm I set the quality up quite high, perhaps more than was necessary for the occlusion. I used the following render layers: Occlusion. Submarine color. Iceberg color. The … Continue reading

Posted in The Deep | Leave a comment

Render Farm Software.

Info. The render farm software at college is now available. Andy is after a 3D pan around the submarine underwater, like a still frame. There are two applications for this camera animation: One of the things that we will show … Continue reading

Posted in The Deep | Leave a comment

Light Test for Storyboard.

I showed some of the underwater light tests I had done over the weekend, and so far positive feedback. Fahran and I discussed what render layers we would need for the outside shots to be composited. These render layers are: … Continue reading

Posted in The Deep | Leave a comment

Interior Lighting Tests.

These are the back log of renders that have been saved during the different lighting tests I’ve done for The Deep. So here’s the collection: More to come as I update this post…

Posted in The Deep | Leave a comment

Light Test Batch Render Results.

Here’s the link to the latest light test batch render: http://www.youtube.com/user/thekidtrodd#p/a/u/0/k-fXWwFisbI A preview quality render. 121 images. Render time 20-30mins. This light beam was created with noise texture. The movement of the beams of light is incredibly subtle. The next … Continue reading

Posted in The Deep | Leave a comment

Underwater Light Test #3

Due to the fact that I’ve done several lighting tests now and each has taken a long time, progress has been quite slow. I thought about adding some Planars in front of the spot light to get the beams of … Continue reading

Posted in The Deep | Leave a comment