Due to the fact that I’ve done several lighting tests now and each has taken a long time, progress has been quite slow. I thought about adding some Planars in front of the spot light to get the beams of light which is the result that andy would like me to get with this test, this didn’t work. I then thought about using the booleans tool to poke different sized holes so that the light can break through and get those light columns. When I explained this method to Andy, he said that I was thinking too technical and complicated. Fahran recommended that I try out the: grid, fractal, and noise textures, a simple method, but the results are looking promising already.
Currently doing a batch render test. 121 frames on Preview quality with the time attribute key framed. The last animated batch render I did, the animation was too fast, so I reduced the speed, hopefully this will be the correct speed this time.