Monthly Archives: November 2010

Interior Lighting Tests.

These are the back log of renders that have been saved during the different lighting tests I’ve done for The Deep. So here’s the collection: More to come as I update this post… Advertisements

Posted in The Deep | Leave a comment

Unhatched Lighting Test Feedback.

Showed Tom Ritchie the Director of Unhatched the light tests I had done for him. due to the projects’ early stage of development I didn’t feel that I had much to go on, only 9am on a summers day. Tom … Continue reading

Posted in Uncategorized | Leave a comment

Light Test Batch Render Results.

Here’s the link to the latest light test batch render: http://www.youtube.com/user/thekidtrodd#p/a/u/0/k-fXWwFisbI A preview quality render. 121 images. Render time 20-30mins. This light beam was created with noise texture. The movement of the beams of light is incredibly subtle. The next … Continue reading

Posted in The Deep | Leave a comment

Underwater Light Test #3

Due to the fact that I’ve done several lighting tests now and each has taken a long time, progress has been quite slow. I thought about adding some Planars in front of the spot light to get the beams of … Continue reading

Posted in The Deep | Leave a comment

Unhatched Lighting Test #1.

In order to start working on a light test for Unhatched, remembered you can create trees really quickly with a tool called paint-effects. So I used Paint-Effects to quickly build an oak tree and use with mental ray’s Physical Sun … Continue reading

Posted in Unhatched | Leave a comment

Unhatched Lighting Requirements and Research.

Here are the revised lighting requirements for Unhatched: 9 am spring. This was revised after it was found out that birds do not lay eggs in the Autumn/winter so the visual research needs to be changed. Here is the research … Continue reading

Posted in Unhatched | Leave a comment

‘Sin City’ Light Analyses.

Here are some screenshots that I’ve analysed from Sin City.   With Film Noir it’s obvious as to what the audience is meant to look at and the areas of highlight are very over exposed, which is something that I … Continue reading

Posted in Patience